by Bret

Our Daily Beard – 18/02/13

Well it’s been quiet, you see, because of all the working.

But, nil desperandum, I still occasionally find fun things to show you.

Following on from my moon door photo, I have another demonstration of a fun way to prepare food.

Could it be my ‘thing’? Let’s hope not.

This meal is one of my favourites for a very light, low calorie lunch.

  1. Warburton’s sandwich pitta pocket bread thingy (I forget what it’s called but it’s a circle that you split in the middle to make two semi-circular pittas, very convenient). 162 calories.
  2. Ham, in this case cheap and nasty Asda reformed ham (used to be criminal ham but found Jesus). 37 calories.
  3. Asda mature cheddar, 20 grams, grated. 83 calories.
  4. Tomato ketchup, about 30 calories.

Total calories: 312.

Making Pac-Man on your plate: priceless.

Pacpacpac!

Do enjoy as much as I do!

 
[sociable]

Our Daily Beard – 17/02/13

Greetings fellows!

What’s going on today? Not a great deal!

I’ve been working lots of evenings, not seeing anyone and trying to remain focused on my projects. Part of that is using Twitter more- and I am slowly starting to love it.

A big reason for loving it is that I was followed, quite out of the blue, by a game maker and novelist called Andy Gavin (@asgavin).

Now, for me, this is Big Deal Central. Andy was a co-founder of Naughty Dog, who made one of my favourite games of all time. Crash Bandicoot? No, silly. RINGS OF POWER.

Not played it? Get a Mega Drive emulator pronto. We’re talking about a massive, maaaassiiiive RPG with a sprawling story over a huge world. Short version: Rod of Creation is like God’s remote control, it was split into several rings each denoting a trait or quality like Intuition, and scattered to the corners of the planet. Our plucky heroes find them, battle evil, chill out. Each character belongs to a school, like a magical/warrior class. So simple, but a massive world with its own factions, economy and terrain types expands from this. Ships, dragons, trading, tons and tons of dialogue, Easter eggs – the works.

It wasn’t perfect. The isometric view was jerky and the controls were awkward. It had game-ending bugs. The 16 bit faux-medieval music and sloshy colour palette combined to make everything slightly off-kilter and nauseating (actually that sounds worse than it is – I remember it quite fondly!).

Thing is, all these things made it all the more awesome, because this was the first time (for me) playing a console RPG which was big and detailed enough to have bugs and control issues and all the rest.

Anyway, the point is that I was a huge fan of this obscure game and being able to chinwag with one of its creators was like meeting a celebrity. So long story short – Me = chuffed.

Have a good Sunday everyone!

 

Hope you don't mind me stealing this bradhatesgames!

Ask a talking bear what his job is, get a smart-arse response.

 

[sociable]

The Saga of Sweetangel – Part 5

Yeah, more Sweetangel!

Also do let’s watch Let’s Dance for Comic Relief folks 🙂

 

Longthorn cleared his throat politely,

“Good woman, have you seen a Karkar girl?”

He asked over the din of machines.

“I seen a good many” said Pearl,

“Dirtlings of every kind come around here,”

“Detectives, beggars, shaman and queens.”

 

“The girl is but small,” said Poulter,

“Twin of this urchin you see before you,”

“Who fears she was taken… by something.”

Mrs Pearl regarded Turtle,

“I’m sorry, but I recall no such girl,”

“No doubt Sweetangel took the lostling.”

 

Well Turtle’s eyes grew wide with fear,

“What do you know about dire Sweetangel?”

“The taken ones must end up somewhere.”

“They go the sea,” she replied,

“Where everything lost and unwanted goes,”

“Leave me in peace and search for Frog there.”

 

She instantly knew she’d slipped up,

And the detectives noticed her mistake:

“No name passed our lips,” accused Poulter.

She raised up a lode-lock pistol,

Hidden among the tools on her workbench,

As her façade began to falter.

 
[sociable]