Archives: Games

Fallout MMO rights go to Bethesda in Interplay litigation! War never changes.

Yep, you heard right: All Fallout® Intellectual Property Rights Belong Exclusively to Bethesda! (headline stolen’d)

 

I dont understand law. So I’ve just copied the info. Suffice to say, Interplay have had to give Bethesda the full rights to Fallout (Interplay used to own the Fallout IP cuz they was the ones what done made the first ones).

This is for the best- Bethesda can actually do something with the IP. I do feel for Interplay though, their games by gamers for gamers policy is very endearing and they deserve more credit for their huge success- just a shame it didnt turn out to be financial success. The games industry has many such ghost ships floating around since the late 80s and early 90s. Still, the good news is, Bethesda get to make more cash. Interplay get a wad for their trouble but wont be able to sell Fallout games any more after 2013. Is that the event which marks the end of the world? Of course, hardly anyone can get Fallout 1 or 2 to run on a modern machine anyway. Bring us our iPhone Fallout version/ Live Arcade version Bethesda!

I don’t really know if I fancy a Fallout MMO. Is more Fallout worth the hassle of having to interact with other people? Anyway, this happened:

 

January 10, 2012 (London, UK) – ZeniMax® Media Inc. today announced that a settlement had been reached in the lawsuit filed by its subsidiary, Bethesda Softworks®, against Interplay Entertainment Corporation in 2009, Bethesda Softworks LLC v Interplay Entertainment Corp., seeking cancellation of the license granted to Interplay to develop a massively multiplayer online game (MMO) based on the Fallout brand. Bethesda maintained in its complaint that Interplay had failed to meet the conditions for the license and the license was therefore of no continuing validity.

 

Under the terms of the settlement, the license granted to Interplay to develop the Fallout MMO is null and void, and all rights granted to Interplay to develop a Fallout MMO revert back to Bethesda, effective immediately. Interplay has no ongoing right to use the Fallout brand or any Fallout intellectual property for any game development. ZeniMax will pay Interplay $2 million as consideration in the settlement, each party will bear its own costs of the litigation, and Bethesda will continue to own all Fallout intellectual property rights. Interplay will be permitted to continue to sell the original Fallout ®Tactics, Fallout® and Fallout® 2 PC games through December 2013, after which time all rights to market those games revert to and become the sole property of Bethesda. Under the original agreement pursuant to which Bethesda had acquired the Fallout property, Interplay was granted certain merchandising rights to sell those original Fallout games, but those merchandising rights will now expire on December 31, 2013.

 

The lawsuit against Interplay arose after Bethesda Softworks acquired all Fallout intellectual property rights from Interplay in April 2007, and conditionally licensed back to Interplay certain trademark rights to make a Fallout MMO, provided Interplay secured $30 million in financing for the MMO and commenced full scale development of the game by April 2009. Bethesda alleged in its complaint that Interplay failed to meet either condition of the license back agreement but refused to relinquish its license and insisted it would develop a Fallout MMO. Bethesda filed suit to declare the license void.

In a separate but related matter, Bethesda commenced a second action against a purported developer of the Fallout MMO, Masthead Studios, Bethesda Softworks LLC v Masthead Studios Ltd. In the course of the original lawsuit against Interplay, Interplay had claimed that it had engaged Masthead Studios to develop the Fallout MMO under its license, and contended that Masthead was engaged in full scale development of that game. Bethesda filed its separate lawsuit against Masthead to assert copyright infringement and other violations of Bethesda’s intellectual property rights. Under the MMO license granted to Interplay, Interplay was not permitted to sublicense any rights granted without the prior approval of Bethesda, approval which had never been requested or granted. In responding to Bethesda’s lawsuit, Masthead denied that it had been using any of Bethesda’s intellectual property in developing an MMO. Masthead and Bethesda settled that second lawsuit on December 29, 2011. In the settlement, Masthead acknowledges it has no legal right to use any Fallout intellectual property, and agrees it will not use any such intellectual property of Bethesda in the future. No payments were made by either party as part of this settlement. The two settlements resolve all pending litigation over the Fallout intellectual property owned by Bethesda.

 

Robert Altman, Chairman and CEO of ZeniMax, expressed satisfaction on behalf of the Company with the resolution of the two lawsuits saying, “While we strongly believe in the merits of our suits, we are pleased to avoid the distraction and expense of litigation while completely resolving all claims to the Fallout IP. Fallout is an important property of ZeniMax and we are now able to develop future Fallout titles for our fans without third party involvement or the overhang of others’ legal claims.”

Following the purchase of the property, Bethesda Game Studios, the 2011 ‘Studio of the Year’ and the development team behind the 2011 ‘Game of the Year’, The Elder Scrolls® V: Skyrim™, developed Fallout® 3. ZeniMax Media’s publishing subsidiary, Bethesda Softworks, published Fallout® 3, a highly acclaimed sequel which won ‘Game of the Year’ honors in 2008, for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows. Bethesda also published the popular title, Fallout: New Vegas®, in 2010 for the same platforms. Fallout: New Vegas® Ultimate Edition, which will include the original game and the award-winning downloadable content in one special package, is planned for release by Bethesda in early 2012.

 

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Help make “Aerith’s Theme” from FF7 the UK’s favourite classical tune!

A very nice man called Mark Robins in the games PR industry is trying to drum up some support for the cause of getting game music recognised by the mainstream.

I really approve of this idea. There are some amazing peices out there- the scores for Assassin’s Creed spring to mind. FF7’s tunes are nostalgic, iconic and startlingly well written

Gamers, unite!

 

Here’s the message from Mark:

Voting for the Classic FM 2012 Hall of Fame is now open – every year this run down of the 300 greatest pieces of classical music features amazing compositions from the greatest composers in history along with fantastic movie scores, BUT, to my knowledge it’s never featured any orchestral tracks from video games.

This MUST change!!

From now until voting closes on Feb 29th I’m asking all fans of video games and video games music to visit the voting site at http://www.classicfmhalloffame.co.uk/ and vote for classical interpretations of their favourite bits of video game music.

To make a real splash though, I’m hoping that everybody who does vote chooses Nobuo Uematsu’s “Aerith’s Theme” from Final Fantasy VII for at least one of their choices so we can really push it up the chart – and for anybody who wants a reminder of what that sounds like, here’s a link http://www.amazon.com/gp/product/B003TXO5CO/ref=dm_dp_trk3

This is a UK radio station, but voting appears to be open worldwide so please let everybody you know who loves video game music to come “like” this page and vote. Let’s get video game music the recognition it deserves.

THANKS!

Mark

 

You can obey here:

Facebook: http://www.facebook.com/pages/Get-Video-Games-Music-into-the-Classic-FM-Hall-of-Fame/246123792126219

VOTING SITE: www.classicfmhalloffame.co.uk

 
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uDraw GameTablet coming to Xbox 360 and PS3 for Christmas!

Morning all! While toying with a little sketching myself (I’m rubbish) I found myself increasingly interested in the more user friendly types of graphics tab out there.

When THQ announced that the uDraw GameTablet was coming to the Xbox and PS3 on November the 18th, I was suitably intruiged. Early reports of the tablet on the Wii have been promising but as with all things Wii, it’s easy to automatically consign the uDraw to the scrap heap of one-play-only gimmickry.

This would be a mistake, judging from what I’ve seen so far. Chiggidy-check this. Clearly the uDraw has potential as a kind of accessible graphics tab; a gentle, game orientated introduction into the word of computer art that is easy to use by plebs like me and has uses for a little party/family gaming.

Prepologies to the anti-capitalists camped out around the country but I gotta say it: this release has muchos Christmas purchase potential.

Games-wise the roster is limited at the moment; Pictionary, Marvel Super Hero Squad and Disney Princess. It seems likely that some of the others currently out for the Wii will be converted to Xbox and PS3 in due course- but I’d really love to see them utilise the power of the bigger consoles and do some kind of non-kiddy game which employs the stylus. Maybe a graphic novel adventure like Hotel Dusk, or some kind of RPG with stylus sword slashing and things like that. The uDraw will come with Instant Artist HD, an upgrade on the Wii’s uDraw Sutdio, to get you sketching willies and boobies in no time at all.

The addition of HD is bound to make the uDraw gain a larger following among arty types and disposing of the Wiimote will make for a less cumbersome, more streamlined tool.

New features include:

High-definition art creation and gameplay

A stylus with greater sensitivity for more detailed results

Tilt and motion features

Direct touch-screen control that incorporates pinch-and-stretch and rotation features

 

Well, what more could you want? I feel that while this peripheral is in danger of the gimmick stigma, it actually deserves recognition and support, especially given the sleeker versions. We need new ways of playing games.


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