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Our Daily Beard

Raaar.

Well, we’re all getting bombarded with Xbox related anticipation this week.

I’m going to join the trend and take five minutes to look at Microsoft’s teaser ads.

No doubt you’ve seen the splash page- A New Generation Revealed!

We’re invited to watch a live cast a-la Sony PS4 on our web devices and Xboxes on the 21st of May, just under a month from now.

You can get your tweet on too- #XboxReveal!

But frankly, it’s too far away for me to get excited and I won’t be able to afford it anyway, so that’s that.

What are we hoping to see on this new generation console?

Well, there have been rumours for a while of Kinect integration- the device would come built-in to the next Xbox and hopefully upgraded to be a bit more accurate. While I love the innovation of the Kinect, I hardly ever use it- it’s just kid’s games, keep-fit games and half an hour of failing to have my gestures recognised because my living room is too small. Being able to talk to the Xbox is the best part for me! More integration of talk and gesture into normal controller based games would be excellent.

There was an online kerfuffle a while back about the possibility that the new Xbox would be ‘always online’ with a permanent connection to the interwebs. I get it, but it’s just not convenient. For the average non-rich-American, a constant internet connection isn’t always viable. Nor is it very pleasing to the info-savvy generation to have their data constantly being fed back to Big Brother.

Wait a minute… a screen in every household… with a camera pointed at the living space… always connected…

I’m sure the new Xbox will be double-plus-good.

 
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Our Daily Beard

Today, this caught my attention:

A new way to type stuff with your thumbs!

I’ve directly copied a lot of this text, because it was so intensely droll that I couldn’t possibly reword it.

 

Researchers at the University of St Andrews, the Max Planck (awesome porn name) Institute for Informatics and Montana Tech have created a new keyboard that enables faster thumb-typing on touchscreen devices.

But what should we call it? Does it have a catchy name like QWERTY, that sounds a bit like a hard drive failing?

Yes! The new layout is called KALQ, again after the order of the keys. KALQ allows people to thumb-type 34% faster on tablets!

That’s hella faster.

Actually, I really like this idea. After all, QWERTY isn’t alphabetical- it’s designed for efficiency. It stands to reason that in the tablet and smartphone age, we should try a new system optimised for thumbs instead of fingers.

To create KALQ, the team used computational optimisation techniques, in conjunction with a model of thumb movement, to search among millions of potential layouts before identifying one that yields superior performance.

Dr Per Ola Kristensson, Lecturer in Human Computer Interaction in the School of Computer Science at the University of St Andrews, said: “The legacy of QWERTY has trapped users with suboptimal text entry interfaces on mobile devices.

“However, before abandoning QWERTY, users rightfully demand a compelling alternative. We believe KALQ provides a large enough performance improvement to incentivise users to switch and benefit from faster and more comfortable typing.”

Let me tell you- Per Ola doesn’t use words like ‘suboptimal’ lightly. He or she was totally livid about this.

Two-thumb typing is ergonomically very different from typing on a physical keyboard. The QWERTY layout is ill-suited for tablets and other touchscreen devices when typing with both thumbs.

Words like “on, see, you, read, dear, based”, frequently used in texts, have to be typed on a split-QWERTY layout with a single thumb only. This makes the typing process cumbersome and slow. This insight initiated the process to develop a layout for two-thumb text entry that could speed up typing and minimise strain for the thumbs.

Dr Antti Oulasvirta, Senior Researcher at the Max Planck Institute for Informatics in Germany, said: “The key to optimising a keyboard for two thumbs is to minimise long typing sequences that only involve a single thumb. It is also important to place frequently used letter keys centrally close to each other.

“Experienced typists move their thumbs simultaneously: while one thumb is selecting a particular key, the other thumb is approaching its next target. From these insights we derived a predictive behavioural model we could use to optimise the keyboard.”

The computational optimisation process had two goals: to minimise the moving time of the thumbs and to enable typing on alternating sides of the tablet as well as possible.

The results achieved by the computational optimisation procedure was surprising: in the new keyboard KALQ, all vowels, with the exception of the letter “y” (which can be regarded as both a vowel and a consonant), are placed in the area assigned to the right thumb, whereas the left thumb is assigned more keys.

To fully benefit from this layout, participants in the user study were trained to move their thumbs simultaneously. While one thumb is approaching an intended letter key, the other thumb moves to its next target.

Finally, the authors developed probabilistic error correction methods that took into account the nature of thumb movements and statistical knowledge about the text users are typing. The error correction algorithm enabled trained users to speed up while retaining an acceptable error level.

With these improvements, users were able to reach 37 words per minute, which is the highest ever reported entry rate for two-thumb typing on touchscreen devices, significantly higher than the approximately 20 words per minute entry rate users can normally reach on a regular split QWERTY layout.

Anyway, KALQ will be available as a free app for Android-based smartphones. Here’s the link: http://www.st-andrews.ac.uk/news/

It looks like this:

KALQ

Maybe they should… make KALQulators too?!

Damn, wait… no… that joke doesn’t work at all.
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Our Daily Beard

Aaaaarg.

Today, a little teaser trailer which has emerged from Bethesda.

The game is ‘The Evil Within’ and details are somewhat sketchy at this juncture. This is not to be confused with the recent re-ape of The Evil Dead.

We do know what Shinji Mikami is working on this badboy. You know Shinji! Of the Yamaguchi Mikamis! Phyllis and Derek’s boy!

Anyway, he did Resident Evil and Dino Crisis, so he knows a thing or two about survival horror, if not about zombies and dinosaurs. He also worked on Phoenix Wright, so he must have a soft side- but I doubt it’s coming to the fore in The Evil Within. I mean- let’s be serious for a moment- this evil is specifically within. That’s, like, the worst kind.

The Evil Within sounds like it’ll be his seminal (hurhur) survival horror work. It will feature: ‘Highly-crafted environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension.’

I do hope so! Sounds great on paper. It’s going to be on the big three platforms in 2014.

Now, the trailer. Shin-Miks worked with the famed Kyle Cooper (Se7en, The Walking Dead) to make this fancy live action trailer that, we’re told, captures the tone of the final game.

This trailer is a thing of cutting-edge horror. Shin-Miks and Ky-Coops have crafted a scene which transcends the normal tropes of horror by… including several of them!

Crafty buggers!

See if you can spot these:

Suddenly moving thing

Scary tools

Gloomy corridor

Skull (animal)

Barbed wire

Wheelchair

Skull (human)

Scary mask

Vintage photograph

Drippy blood

Long-haired woman crawling about

 

 

I look forward to being more surprised by the game itself.

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