

Dark Souls 2 gets Lost Crowns DLC Trilogy
You know Dark Souls 2? Well, it’s longerer, now.
From Software have furnished us with a trilogy of interlinked DLC modules centered around the Lost Crowns, three crowns that once belonged to King Vendrick. You know, the giant bloke with no clothes on who wanders in circles.
Exact details on how the DLC will be activated are not yet forthcoming (in DS1, a lot of people had to start over to get the DLC, due to the need to get a certain item at a certain time). We do know that part 1 will be accessed from a deep part of Black Gulch.
Clicky twice for bigger images! I used the captions that came directly from Bandai Namco. Something was lost in translation, but it makes them more fun to read, so I left them in their original glory.
Crown of the Sunken King will be available on 22/07/14 on Xbox and Steam, or the day after for PS3.
Set deep underground, a slew of new enemies and bosses await you. Yay, underground, my favourite. Supposedly this is one of the more difficult levels designed by From.
Crown of the Old Iron King will be available on 26/08/14 on Xbox and Steam, the day after for PS3.
Set in a massive tower engulfed by black mist, this DLC promises dark sorcery, flames and treacherous paths. Yay, falling deaths!
Crown of the Ivory King will be available on 23/09/14 on Xbox and Steam, the day after for PS3.
This pack is set in an ancient temple wrung with freezing storms, towering walls and a ‘hollowing emptiness’ (now that’s very Dark Souls). There will be some kind of elemental enemies and low visibility. I picture the Painted World from DS1, mixed with Dead Space 3.
- “Push and open the huge door and step in to the interior.”
- “Phantoms attacking the player!? What’s happening??”
- “The scene of the NPC invader. How can conquer this difficult area with few footholds?”
- “The inside of the ruins lying three dimensionally on top of each other is like a maze. Don’t lose the sense of direction.”
- “Many traps are put inside the ruins. Single error can lead to the death.”
- “By writing the summoning sign in this place, it is possible to summon the player who has not purchased the DLC for the Coop play in some parts of the new area.”
- “A snake objet leading to the new area of the DLC. Stepping into more difficult area from here.”
- “The DLC Part 1’s adventure stage is Shulva, Sanctum City, the ruins deep under the ground. There is already no sign of life and Hollows are crawling around the abolished city. The gigantic pillars thrust up from the ground in different places. Use them wisely for the conquest.”
- “Proceed the path surrounded by the narrowing high walls. What fate is waiting at the deepest place!? Can you hold the king’s lost crown in your own hands?”
- “High difficulty in some parts of this DLC. Many statues of the dead which can petrify the player are crowding together. Those who have not purchased the DLC can play in this area as a client by being summoned.”
- “The place finally arrived after moving various gimmicks. Proceeding to deeper part.”
- “The corridor covered with the needles. The damage is inevitable in this dangerous area.”
- “Areal attack by hexes. Getting closer thoughtlessly may result in your health decrease.”
- “Trigger the gimmick, use the gigangic thursting pillars as the footholds and jump between them to find the route.”
- “A corpse of the knight found in the ruins. See your own eyes what happens next.”
- “A mural painting found deep in the ruins. What does this mean?”
I’m looking forward to these- they give the impression of being better planned than the DLC in DS1. More Dark Souls is always welcome, of course! Quite how the three crowns operate and interact is a mystery, like all things in the game. All we know is that Vendrick liked his head-wear, but was rather careless with it.
See your own eyes what happens next!